Minecraft's Ray-tracing Beta Arrives On PC This Week

· 1 min read
Minecraft's Ray-tracing Beta Arrives On PC This Week


Ten years since its release and Minecraft continues to be one of the most loved games of our time and now, it's getting a revamp by ray tracing. This is the best in gaming graphics. It simulates the physical behavior and light to give games high-quality cinematic rendering.



NVIDIA announced that it was working on realistic visuals for Minecraft in a previous year. They will now be available to Windows players from April 16th. The beta release is currently in beta. It will include the familiar Minecraft single-player experience with ray-traced reflections and shadows as well as lighting and custom realistic materials. Six brand new RTX worlds have been created by members of the community. These worlds that include Aquatic Adventure, Imagination Island and Neon District, are available for free on the Minecraft Marketplace for players running Minecraft Windows 10.



The visually-focused release also includes physically-based rendering (PBR). This means that surfaces will appear more realistic regardless of whether they're rough matte stone or glossy smooth Ice. NVIDIA's NVIDIA DLSS 2.0 is available to help with the heavy lifting required to power all this. This updated version of NVIDIA's AI upscaler uses RTX Tensor cores to process images with lower resolutions and then increase it to your target resolution, supposedly doing a much better job than the original feature that was launched with NVIDIA's RTX cards.



Since it's in beta, you can expect some issues to arise at this point. Some features haven't been included in the beta, for instance, such as multiplayer realms and third-party servers, or cross-play. There are still a few design issues and some dimensions haven't been optimized for the ray tracing.  GAMEAFF  are also black and slime mobs have no face - the sort of things that will be sorted out in due course. A date is yet to be confirmed for official release. Developers hope to get community feedback on the beta version first.